- reading books that are structured in different ways and reading for a range of purposes,
- checking that the book makes sense to them, discussing their understanding and exploring the meaning of words in context,
- drawing inferences such as inferring characters' feelings, thoughts and motives from their actions, and justifying inferences with evidence,
- identifying how language, structure and presentation contribute to meaning,
- retrieve, record and present information from non-fiction.
- Adding suffixes beginning with vowel letters to words ending in –fer
- Words spelt ‘ei’ after ‘c’.
- Traditional tales and myths, based on 'One Thousand and one Nights'.
- Describe positions on the full coordinate grid (all four quadrants).
- Draw and translate simple shapes on the coordinate plane, and reflect them in the axes.
- Identify the value of each digit in numbers given to 3 decimal places and multiply numbers by 10, 100 and 1,000 giving answers up to 3 decimal places.
- Multiply one-digit numbers with up to 2 decimal places by whole numbers.
- Use written division methods in cases where the answer has up to 2 decimal places.
- Solve problems which require answers to be rounded to specified degrees of accuracy.
- Solve problems involving the calculation of percentages and the use of percentages for comparison.
- Recall and use equivalences between simple fractions, decimals and percentages including in different contexts.
- Associate the brightness of a lamp of the volume of a buzzer with the number and voltage of cells used in a circuit,
- Compare and give reasons for variations in how components function, including the brightness of bulbs, the loudness of buzzers and the on/off position of switches,
- Use recognised symbols when representing a simple circuit in a diagram.
|RE||The Big Question: Why do we go to Mass?|
Children will learn about:
- - The beginning of Mass,
- - The Penitential Act,
- - The Liturgy of the Word,
- - The Offertory at Mass,
- - The Consecration.
- Perform dances using a range of movement patterns.
- Play competitive games and apply basic principles suitable for attacking and defending.
- Improve footwork, passing and shooting.
- subject matter – jewellery, clothes and cosmetics
- grammar content – conjunctions
- myth - Midas
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs,
- Use sequence, selection and repetition in programs,
- Design, write and debug programs that accomplish specific goals (designing a game).
- To create sketch books to record observations and use them to review and revisit ideas in the context of the drawing activity.
- To improve mastery of art and design techniques, including drawing in the context of pen drawings.
- The history of music (American rap)
- - finding pulse, rhythm and pitch,
- - work as a band/ensemble,
- - improvisation and composing within a song,
- - understand and use the first five notes of the scale.